

Wraith: Assassin type unit that deals decent melee damage and can Phase Shift, rendering them immune to damage. They shouldn't be used late game, as their effectiveness starts to fall as vehicles start appearing. They sap morale of enemy troops over time, so in the long run, they can beat horde units quite easily. With support, this is not a problem.įlayed Ones: Elite melee troops that can be deployed anywhere that's not in the fog of war. Who cares about range anyway when you have a scythe? Really effective against Relic Units, as players make the mistake of attacking the Nightbringer, attempting to 'stun' it. This time limited form can deal alot more melee damage but lacks a ranged attack. Nightbringer: Available in Tier 3, the Necron Lord's Super Saiyan form rage mode form. I highy advise getting a Res Orb for plain cheating. Necron Overlord: Weak Commander unit that is powerful at melee but dreadful at range. Can get upgrades which improve their effectiveness making them viable late game if spammed. They are great at drawing attention away from your more important units. Necron Warriors: Basic unit useful as cannon fodder early on in the game. You are easily at your weakest here, so try your best to take control of your territory.īuilder Scarabs: Very unimportant unit that can capture points and build stuff. Tier 1: This is the initial starting point of a Necron player.
